Thursday 28 January 2010

Preliminary Task

For this task we had to film and edit a scene in which a character had to open a door, cross a room and sit down in a chair opposite another character. These characters then engage in a short conversation. This task was to get us used to various different camera shots such as





• 180 Degree Rule



• Long Shots



• Mid Shots



• High Angle Shots



• Close up Shots



• Panning Shots



• Over the Shoulder



• Tracking Shot



The film itself had to last a maximum two minutes



In our groups we had to come up with a short script for the characters to say in the scene. Me, Curtis Morgan, Nick Griffiths and Calum Martin felt that taking and adapting a small piece of dialogue from the video game 'Resident Evil 4,' would be extremely fitting due to its dark and eerie nature. It was set that me and Nick were going to be in the scene but because of his absence on the day of shooting, Calum had to take his place. We shot the second half of the film first as the corridor in the first half was in use by another group. We filmed it many times from various different angles causing us to cut some of the footage from the final piece.

The original script for our film. The dialogue was altered during filming.


The first scene started with our establishing shot of the main doors where the main character enters. Then there is a panning shot up my body, but fades to black before it reaches my head. We then alternated between low angled and high angled shots starting with a shot looking directly down at my feet. We then switched to an over the shoulder shot before going to a shot of my feet as I walked along the corridor.



We tried to be as creative as possible with the shots we captured. One of the main things we did was keep the first half in colour and the second in black & white to show the contrast between the past (B&W) and the present (colour). We included a shot in the second scene where it looks like its being filmed through a CCTV camera. We felt this gave a ‘fly on the wall’ feel and makes the audience feel unwelcome. The extreme close up on my face gives a sinister feel and makes it more shocking.






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